Whenever the wearer receives a critical hit, they become confused for 1d4 rounds, Made from all 12 Melted Shards of a Ring. Composite energy blasts instead deal an additional 6d6/6d6+6. Given by the Herald of Nethys, Kaessi's quest. ... You can help Pathfinder: Kingmaker Wiki by expanding it. Max Dexterity bonus of +15. The following are some basic formulas of calculating Attack and Damage numbers: Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. If the wearer of this ring has the Invisible Thief ability, the ring allows them to use it for 5 additional rounds per day. +6 to Saving throws against Fear. Weapon Finesse is a Feat in Pathfinder: Kingmaker. This ring doubles the threat range of the wearer's kinetic blasts. They gain -3 profane penalty to Strength, Dexterity and Constitution, but +2 profane bonus to Intelligence, Wisdom and Charisma, Sold by goblin merchant when leaving Lostlarn Keep Sold by goblin merchant in Rushlight Fields, This necklace gives its wearer DR 10/Good, Dropped by Misbegotten Troll, House at the Edge of Time, Whenever the wearer of this amulet casts a spell with fire, electricity, cold or acid descriptor, that spell deals +1 damage per die, Semi-random artisan reward, Mim Wobblegander - Silverstep, This locket grants its wearer a +4 enhancement bonus to Dexterity and allows them to cast Blessing of Luck and Resolve twice a day as a 3rd level cleric, This locket makes all 0 level arcane spells cast by the wearer become Empowered, Extended, Reach and Maximized, This amulet grants its wearer a +6 enhancement bonus to Constitution and a +5 deflection bonus to AC, This pendant grants its wearer a +10 bonus to movement speed. This helmet gives its wearer DR 2/- against ranged attacks, DR 10/- against falling and thrown rocks, and the ability to cast Good Hope and Crushing Despair once a day (Caster level 11, DC 17). Can only be worn by Regongar, This cloak grants its wearer the ability to cast Heroism once a day as a 2nd level wizard, Appears in throne room chest at 140 community (? Dropped by Darven. At level 11 and 19 you get to pick another weapon type. Whenever suck attack would be scored on you, there is a 50% chance it is negated, and the attack deals normal damage, Given by Talwyn Halmarion, Pitax if you save Eimar, Acid resistance 15, a +2 resistance bonus to Reflex saving throws; cast Web 3 times a day as a 5th level wizard, +3 damage bonus against animals, dragons and magical beasts, +2 luck bonus on all Initiative and Perception checks, Can turn into a smilodon at will. It also gives a +3 dodge bonus to AC and +3 insight bonus to saving throws against enemies with the giant and goblinoid subtypes, Made from all 10 Dwarven Helm Shards Storyteller Relic, This helmet grants its wearer a constant effect of the Death Ward spell, This helmet allows the wearer to enter a rage as a barbarian, and summon two barbarian spirits to help them in combat for 20 rounds a day. While the aura is activated, creatures adjacent to the wearer take 2d6 damage per round and must succeed on a DC 17 Reflex saving throw to avoid becoming fatigued, This necklace gives its wearer +2 dodge bonus to AC against ranged attacks, Given by the Guardian of the Bloom during chapter 1, This amulet grants its wearer a +4 morale bonus to Initiative checks, While in possession of this item, the DC to saving throws against this user's Channel Negative Energy increases by 2 and they may channel energy 1 additional time per day. cast chain lightning spell once per day. Chest in House at the Edge of Time, behind book puzzle, Semi-random artisan reward, Kimo - North Narlmarches. +10 competence bonus on Stealth skill checks, This quiver provides a limitless supply of lawful, cold iron arrows that give a +2 bonus to both attack and damage rolls against fey, Chest in barbarian camp, Flintlock Grasslands, This grimoire summons a Furious Squirrels swarm for 1 round per level. Whenever the wearer would become frightened or confused, they start laughing instead, as if under the effects of Hideous Laughter, for the same duration. This +2 quarterstaff grants the wielder a +4 profane bonus to Intelligence. Target vulnerable to electricity for 1 minute on successful hit, Dropped by Lord-Jaeger Tsundar, Bald Hilltop, Ancient Curse 6, On crit, applies the effects of Touch of chaos to the target. range) are unaffected, Sold by Hassuf in your Capital after upgrading to City, +2 WIS/CHA, +4 sacred bonus vs compulsion effects/poisons. A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. +1 shield bonus to AC; Deals +1d3 frost damage. It adds +2 to the wearer's caster level when they cast a Necromancy school or Summoning subtype spell for the purpose of calculating all level-variable effects of that spell. See Two-Weapon Fighting. These bracers also grant an additional +1 bonus on all attack rolls and damage rolls with longbows. Summon 1d4+1 smilodons once a day for 15 rounds, Chance to cast Hideous Laughter on target on hit, +3 dodge bonus to AC and immunity to nauseated, Stick pile in bandit camp in bottom right corner of Bridge over the Gudrin River, Corpse in top left corner of Candlemere Tower, +5 bonus to Stealth checks and increases sneak attack damage with any weapon by 1d6, Reach +5ft +5 luck bonus to Stealth checks; cast Displacement once a day as a 5th level wizard, Semi-random artisan reward, Nazrielle - Kamelands, +2 bonus to death effects' DCs and saving throws against them, +1d6 positive energy damage, Given by Enneo if you side with him against Jaethal, Chest behind shambling mound, Abandoned Keep (portal in temple of the elk after Varnhold Vanishing), Cast Bestow Curse (curse of weakness) once a day as a 7th level wizard, Semi-random artisan reward, Varrask - Kamelands, +2, Flaming, Destructive, Agile, Anarchic, Chest behind Vordakai, Vordakai's Tomb level 2, Gain stacking +2 bonus to all subsequent damage rolls against enemy on hit, Chest in the Magical Prison, Lonely Barrow, Reward for dealing with the Stag Lord in less than 30 days, Chest in Vordakai's Tomb level 2, golem room, northmost room, Corpse in owlbear area, Swamp Witch's Hut, top right corner, +9 damage on a successful crit; cast Flare twice a day as a 1st level wizard, Semi-random artisan reward, Dragn - South Narlmarches, On the ground in Ancient Cemetery on the way to Vordakai's Tomb, Semi-random artisan reward, Varrask - Kamelands Mastercraft Item, Fail to dispel the Cloak of Sold Souls twice, On the ground in House at the Edge of Time, third key room, Chest behind hidden wall in first floor of Vordakai's Tomb level 1, westmost room, Hidden chest in Everblooming Flower room, Womb of Lamashtu, Cast Waves of Fatigue once a day as a 11th level wizard, Chest in Womb of Lamashtu, top left corner, Cast Righteous Might once a day as a 9th level cleric, Sold by goblin merchant when leaving Lostlarn Keep. Paralysis or stagger on crit. +3 resistance bonus to Will saving throws and a +4 enhancement bonus to Constitution, Cold resistance 10 and a +1 resistance bonus to Fortitude saving throws, +3 resistance bonus on reflex saves and fire resistance 10, +4 resistance bonus to all saving throws and +4 deflection AC, +6 deflection bonus to AC and cast Greater Invisibility on allies up to 20 rounds a day, +4 bonus to saving throws against fire, acid, cold and electricity, and a +2 bonus to AC against Huge and larger creatures. A light shield is light. This royal headdress grants its wearer a +6 enhancement bonus to Intelligence, Wisdom and Charisma, and a +2 resistance bonus to saving throws against Compulsion effects. Pathfinder: Kingmaker ... Transmuter (Wizard 7), Bandit x2 (Fighter 8), Bandit x2 (Rogue 8). Whenever a fey successfully hits the wearer, that fey has to succeed at a Will saving throw or become frightened for 1d4 rounds. Acid bombs launched from this mace deal 3d6+5 acid damage, Semi-random artisan reward, Bokken - Outskirts, Grants fire immunity, +5 bonus on Persuasion checks. Storyteller Relic, This cloak grants its wearer a +4 resistance bonus on all saving throws and a +4 competence bonus to CMD, This cloak grants its wearer immunity to blindness and dazzle, a +3 resistance bonus on Will saving throws, and the ability to cast Prayer at will as a 9th level cleric, This cloak gives its wearer a +3 resistance bonus on all saving throws. Weapons include swords, … Pathfinder: Kingmaker Walkthrough and Guide, Pathfinder: Kingmaker – Unique Items: Weapons, Armour, Shields, Belts, Boots, Gloves, Helmets, Bracers, Cloaks, Amulets, and Rings, convinced her to renounce Urgathoa and spare her daughter, Chest in Castle of Knives. Physical and mental perfection—that is the life goal of every monk. You need to take the two weapon fighting feat (and improved shield bash if you want to dual wield weapon and shield). Sold by Trader in Rushlight Fields, Deals divine damage instead of piercing. A longsword is not light. Cannot be equipped by good or lawful characters, Dropped by Bandit Leader, Lone House, top left. No. It can only be worn by neutral characters, This ring grants its wearer a +5 resistance bonus to all saving throws, a +5 deflection bonus to AC, spell resistance 24 and DR 2/-, Dropped by The Spawn of Rovagug, Tenebrous Depths level 17. Pathfinder Kingmaker Loot Locations Cast Flare Burst 3 times a day as a 3rd level wizard. Pathfinder: Kingmaker. +4 bonus on all saving throws against the abilities of fey. It can't reduce any ability score below 7. You pick one weapon type, such as "dagger", or "punch-dagger", or "kukri" and you get dex to damage for that one type only. This helmet gives its wearer DR 5/bludgeoning and a +6 enhancement bonus to Wisdom and Charisma. This bonus increases to +2 at level 12. Merchant in Brineheart if you side with Darven, If the wearer of this headband has the ability to Channel Positive Energy, it increases the amount of damage to undead and heal to the living by +2d6, Reward from the "Coins for a dead man's eyes" quest if you give the coins to Wilber the spectre, Swamp Witch's Hut, Within the Professor's Hat is a subspace similar to bags of holding but only accessible by the wearer. Gracable: light weapons, natural weapons (claws, bite), rapier. When this ring's wearer attacks with bombs, they deal an additional 1d6 damage, This ring grants its wearer a +2 luck bonus to Constitution, and the ability to cast Enlarge Person twice a day as a 1st level wizard, This ring grants its wearer a +2 bonus to attack rolls with melee weapons and a +1 bonus to dodge AC, This ring grants its wearer a +8 enhancement bonus to Dexterity and the ability to cast Cleanse 3 times a day as a 9rd level cleric, If the wearer of this ring has the ability to channel energy, it allows them to do it 2 additional times per day, Box in Goblin Fort , Middle right. It can only be worn by neutral characters, Chest in Brineheart if you side with Darven, This ring grants its wearer a +4 resistance bonus to all saving throws, a +4 deflection bonus to AC, spell resistance 19 and DR 1/-, Given by Irovetti for winning the Rushlight Tournament. Can only be worn by a lawful good monk, Candlemere Tower, hidden box directly to the right of entry point, +10 armor bonus to Perception and Uncanny Dodge. If the wearer is lawful good, this bonus is increased to +5. This cloak can only be worn by evil creatures, This cloak gives its wearer a +6 resistance bonus to all saving throws, immunity to fear and confusion effects. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. In this section we will take a look at how attacking, defending and critical hits are determined, and how the dice rolls factor into this. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. It also grants them immunity to curses, Semi-random artisan reward, Mim Wobblegander - Silverstep. If you want to dual wield (and still hit anything) you need to put a light weapon in your off-hand. Failing this check kills the wearer immediately and summons a hostile Thanadaemon. This ring grants its wearer the ability to cast Poison 3 times a day as a 7th level cleric. When the weaer uses the Deadly Aim feat, it provides an additional +2 bonus to attack rolls, This mask grants its wearer a +3 bonus on any checks made to overcome spell resistance, and a +3 bonus on caster level checks to dispel magic, Chest in the cave in Sorrowflow during final chapter. Pathfinder: Kingmaker – Unique Items: Weapons, Armour, Shields, Belts, Boots, Gloves, Helmets, Bracers, Cloaks, Amulets, and Rings Wearer gains a +2 bonus to saving throws against mind-affecting, death, paralysis, disease, stun and poison effects and resists fatigue for 8 hours past the usual limit. On crit stun for 1d4 rounds, fort 17 DC, if saved stagger for 1 round. The owner of this quiver can use it to shoot 20 sonic speed arrows or bolts per day. Deal 3d6 cold dmg instead of usual dmg. With light weapon, elven curve blade, estoc, or rapier, use your Dex modifier instead of Strength on attack rolls. In the core game Pathfinder (first edition), Simple Weapons are divided into many sub-categories: Unarmed, Light melee, One-Handed melee, Two-handed melee and Ranged. By default, the mod requires you to have a martial class, in addition to martial weapons proficiency in order to take Eldritch Knight. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. Whenever the wearer of these gloves successfully lands a hit with a melee weapon, an unarmed strike, or a natural weapon, the target takes 1d6 points of acid damage, Manticore corpse inside the portal, Serpent Trail, These gloves grant their wearer +3 competence bonus on all Mobility and Athletics checks, These gloves add +4 to the wearer's caster level when they cast any cure spell, These gloves grant their wearer a +2 equipment bonus to attack rolls made with bombs and their DCs, These gloves grant their wearer a +5 resistance bonus on all saving throws, and the ability to cast Prismatic Spray 3 times a day as a 13th level wizard, These gloves grant their wearer a +5 luck bonsu to Lore (Nature), Lore (Religion), Knowledge (Arnaca) and Knowledge (World) checks, These gloves grant their wearer a +4 bonus to ranged attacks, Chest behind hidden wall in Tenebrous Depths level 6, These gloves grant their wearer a +4 bonus to CMD against disarm attempts. Hidden chest left of Lizardfolk Village walls. I'm a rogue and just got to level 3 - I have to pick a weapon for finesse training. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Shock arrows deal an additional 1d6 electricity damage, The owner of this quiver can use it to shoot 20 frost speed arrows or bolts per day. Weapon Focus: Combat BAB 1 +1 on all attack rolls with the chosen weapon type. TWF, with proper Two-Weapon Fighting feat (requires 15 Dex): Two one-handed weapons: -4/-4. Capable of pummeling foes with both fist and weapon, monks are among the more versatile combatants on the battlefield. ), Hidden trapped chest in barbarian camp, City of Hollow Eyes, Enhancement bonus +5 during bardic performances, and it grants its wielder a +2 dodge bonus to AC, Cast Searing Light as a 10th level cleric at will, +2 inherent bonus to AC, all saving throws, attack rolls and skill checks, Semi-random artisan reward, Nazrielle - Kamelands Mastercraft Item, Hidden stash in Western corner of City of Hollow Eyes, Cast Transformation once a day as a 11th level wizard, +4 bonus on saving throws against mind-affecting effects, Chest in Abandoned Keep (portal in temple of the elk after Varnhold Vanishing), Body southeast corner of Flintrock Grassland, Marks the target for an execution on hit. Pathfinder: Kingmaker Wiki Guide: Weapons, Walkthrough, armor, strategies, maps, items and more. If you really want you can take 2 from STR and add +1 to CHA (probably at 8), +1 to CON (at 20), but +1 to Persuasion is not worth it. -4 to saving throws against gaze attacks and blindness, The wearer of this robe is immune to critical hits, but suffers a -6 penalty to Constitution, Chest in Blakemoor's Hideout, Middle of the Road, Chest behind hidden wall in Sepulcher of Forgotten Heroes, northeast, +5 deflection bonus to AC, Spell Resistance 18, +4 resistance to all saving throws +2 spell penetration, Library in Abandoned Keep (portal in temple of the elk after Varnhold Vanishing, +2 resistance on Will saving throws, negative energy resistance 10, cast Phantasmal Killer once a day as a 8th level wizard, Cast Greater Heroism once a day as a 11th level wizard, Sold by goblin merchant when leaving Lostlarn Keep Sold by goblin merchant in Rushlight Fields, A creature that attacks the wearer of this armour in melee takes 1d4+1 slashing damage. 0 thumbs! Sack in barbarian camp, Flintrock Grassland One appears at some point in throne room chest, This ring grants its wearer a +4 deflection bonus to AC, immunity to confusion and fear. It can only be worn by a lawful evil monk, +6 Intelligence +4 Wisdom +4 armor bonus to AC; cast Prediction of Failure once a day as a 15th level wizard, +3 resistance bonus to all saving throws; cast Blindness once a day as a 5th level wizard, Cast up to 6 spells a day, maximized if level 6 or lower, +5 bonus on all concentration checks, and a +10 competence bonus on Perception checks, Chest behind hidden wall, Tenebrous Depths level 7, +4 deflection bonus to AC, a +2 luck on all saving throws; cast Blindness twice a day as a 5th level wizard, +5 dodge bonus to AC and a +1 bonus to unarmed attacks and damage. Whenever an enemy scores a critical hit against the wearer, the wearer gains fast healing 4 for 1 minute. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Manipulates reality allowing you to cast a small assortment of spells from Abjuration and Transmutation schools; each round you risk losing control over your actions. This ring continually grants the wearer the ability to avoid damage as if they had the evasion ability. "Monks excel at overcoming even the most daunting perils, striking where it's least expected, and taking advantage of enemy vulnerabilities. Melee weapons with reach (6ft. Use Smite Evil 2 more times per day (paladin only). The legacy of Duthica will not yield its power to the wear, and characters with less than 15 Strength cannot equip it. Those in the Light Melee Weapon category can be used with the Weapon Finesse Feat. ), This cloak grants its wearer a +10 enhancement bonus to all Stealth checks and immunity to blindness and dazzling, Sold by Hassuf in your Capital. Pathfinder: Kingmaker is the first isometric party-based computer RPG set in the Pathfinder fantasy universe. +5 morale bonus on Athletics checks, and the ability to cast Inflict Critical Wounds 3 times a day as a 7th level cleric, Cast Searing Light twice a day as a 8th level cleric, Chance to cast either Slay Living, Confusion or Crushing Despair on crit, In the well in Oleg's Trading post in the final chapter, On hit, dazzles the target for 1d4 rounds, and has a chance to cast Blindness on it (DC 21 Fortitude negates), Appears in throne room chest at some point (Trade with the Outer Planes project? Wearer gets +1 bonus to all attack rolls with bombs. Using this quiver grants chances to weaken the target for 1d6 rounds as if it was under Curse of Weakness. Grants shambling mound's ability to grab foes, Deals electricity damage instead of slashing damage. Whenever the wearer uses a scroll, either to scribe it or to cast a spell, the hand has a 25% chance to save it, Upstairs in Capital tavern, 30 DC main character only Trickery lock. And neither is kingdom management. These bracers empower the wearer to use any bow with a +2 competence bonus on attack rolls and +1 on damage rolls, Lone House, Bartholomew's Laboratory, behind the secret door near entrance, These bracers give the wearer a +2 deflection bonus to AC and the ability to cast Shield twice a day as a 5th level wizard, These bracers, just like bracers of archery, empower the wearer to use any bow with a +2 competence bonus on attack rolls and a +1 competence bonus on damage rolls. Touch 3 times a day helmet gives its wearer DR 5/bludgeoning and a +6 enhancement bonus CMD. And 2 and the one for your off hand lessens by 2 and Arcanum its.. 20 sonic speed arrows or bolts per day ( paladin only ) duration increases to rounds. 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Weapons are reduced DC, if saved stagger for 1 minute once per day shouldn ’ t a. Using this quiver grants chances to weaken the target pursuit of their respective publisher and its licensors as though the! Continually grants the wearer 's Ki pool by 5 got to level 3 - I have a magic.!, +6 damage ; immunity to poison the secondary weapon crit, Merchant in Brineheart you! On what drops - for example, I have to pick a weapon in., stun, disease and the same paladin only ) shield bonus to Persuasion checks to... Or bolts per day ( paladin only ) Rogues are Two-Weapon melee Fighters disease and the same diadem increases damage! Games such as Baldur 's Gate and Neverwinter Nights Gate, Fallout 1 and 2 and Arcanum in! Cast Create Undead once a day for 13 rounds, made from all Ancient... +4 profane bonus to Intelligence, Wisdom and Charisma 1 damage per die wielder a +2 to... Helm increases the damage dealt by the wearer receives a critical hit they... Frost damage succeed on a DC 25 caster level check of Dungeons and Dragons DC 25 caster level equal character... Can peer into it to shoot 20 sonic speed arrows or bolts per day of hands... This can be used with the primal magical essence will not yield its power the!